BC Home Energy Planner

Turning a complex energy system into a homeowner decision experience

The BC Home Energy Planner is a government-backed, province-wide service that helps homeowners understand their home's energy performance and make informed decisions about improvements.

Built on Properate’s existing energy modelling platform, I helped transform an expert-oriented system into a homeowner-first experience—from understanding a home’s performance to deciding what to do next.

Role

Role

Service Design Lead (0→1)

Scope

Scope

Product strategy · Service design · UX · Interaction design · Prototyping · Usability testing · Delivery

Impact

Impact

5.6M users · Province-wide launch

Context

Context

Government · CleanBC initiative

Timeline

Timeline

July 2023 – Present

We didn't start with a blank canvas

We didn't start with a blank canvas

The BC Home Energy Planner was built on Properate’s existing energy modeling platform—a system designed for multiple audiences, including homeowners, energy advisors, and institutional stakeholders.

The BC Home Energy Planner was built on Properate’s existing energy modeling platform—a system designed for multiple audiences, including homeowners, energy advisors, and institutional stakeholders.

Challenge

Turn that expert-oriented capability into a self-service experience homeowners could understand and act on.

What to keep?

What to simplify?

What to rethink for a homeowner-first journey?

Transformation

From an expert-facing assessment platform → to a homeowner-facing service.

  • From multi-user system → to a homeowner-first entry point

  • From technical outputs → to actionable decisions

  • From insights → to rebate-aware, real-world next steps

A different audience, a different balance

Properate’s existing platform needed to serve both homeowners and energy professionals. Its direct path to energy insights and upgrades made sense for users who already knew what they were looking for.

For the Planner, we were designing for homeowners who might need more context before deciding what to do—but we couldn't add guidance at the cost of making the experience feel slower or more complicated.

Directness

Directness

Get me to relevant upgrades quickly

VS

VS

Guidance

Guidance

Help me understand what I'm choosing

This became our first design tension:

Tension 01 — How much guidance is enough?

Tension 01 — How much guidance is enough?

The existing platform was designed to get users to energy insights and upgrades efficiently. For the Planner, we were designing for homeowners who might not be familiar with energy concepts and need more context to answer confidently.

This created a tension between directness and guidance.

The existing platform was designed to get users to energy insights and upgrades efficiently. For the Planner, we were designing for homeowners who might not be familiar with energy concepts and need more context to answer confidently.

This created a tension between directness and guidance.

Finding the balance

I considered how to provide context without turning the questionnaire into a learning exercise.

With little context

Users may not understand what they’re being asked.

With much context

The questionnaire becomes harder to scan and complete.

My decision: Designing the questionnaire around two needs

I kept the question as the primary task, while introducing contextual guidance alongside it.

Question—primary task

Clear question, instructions, and answer choices.

Context—supporting guidance

Explanations, examples, and visuals that help users understand unfamiliar concepts.

This led to a split-screen pattern: the question remained the focus, while relevant educational content was available alongside it without sending users away from the assessment.

Primary task (on the left): Clear question + instructions + answer choices

Contextual guidance (on the right): Explanation + examples + visuals

The split-screen layout allowed users to access context without leaving the flow or interrupting the task.

The trade-off

I deliberately accepted some additional visual density in exchange for giving homeowners more confidence at the moment they needed to answer.

Less visual complexity

Less visual complexity

VS

VS

More contextual guidance

More contextual guidance

The goal wasn't to give users more information—it was to make the right information available at the right moment.

But making information available wasn't enough.

In the first version, the contextual guidance was presented through a relatively subtle “Learn more” treatment. During testing, users often overlooked it.

The problem wasn't that the information was missing. It simply wasn't noticeable enough.

Insight

Insight

If users don't notice the guidance, its value is effectively zero.

So rather than adding more educational content, I focused on making the existing guidance easier to notice and understand.

From “Learn more” → to contextual guidance

V1 — Easy to overlook

A lightweight prompt made the information available, but didn't give users a strong reason to engage with it.

V2 — Clearer and more useful

Added a visual background and a contextual card with a short explanation, making the guidance more noticeable and useful before users decide to expand it.

I changed three things:

More visible

Gave the explainer enough visual weight to compete with the primary task.

More specific

Replaced generic “Learn more” language with a title directly connected to the question.

Progressive disclosure

Provided enough context upfront while keeping deeper information behind “Expand.”

The trade-off

I gave the explainer more visual weight, accepting a denser interface so users would actually notice the guidance.

Less visual simplicity

Less visual simplicity

VS

VS

More discoverability

More discoverability

The goal wasn't to add more information.

It was to make the right information noticeable when homeowners needed it.

Tension 02 — How do we make a complex system feel simple?

System complexity

System complexity

VS

VS

User simplicity

User simplicity

The Planner had to work within rules the interface couldn't change—from identity requirements to different user states and authentication outcomes.

The Planner had to work within rules the interface couldn't change—from identity requirements to different user states and authentication outcomes.

The system could be complex.
The experience shouldn't have to be.

The system could be complex.
The experience shouldn't have to be.

My role was to decide where that complexity should live: in the interface, or in the system logic behind it.

A — Don't make users understand identity rules

When a system requirement becomes a user problem

The original flow didn't explicitly ask for a middle name.

When the authentication requirements changed, we needed to collect users' full legal names, including middle names where applicable.

Instead of treating this as a simple form-field addition, I iterated on how the requirement should appear in the experience.

Three iterations

V0 — No middle name

⬇︎

V1 — Combined

⬇︎

V2 — Explicit

What changed

V0 — No middle name

The original form was simple, ⚠️ but it didn't capture the full legal name required for authentication.

V1 — Combined

I first incorporated middle names into the existing first-name field to preserve the compact form structure.

⚠️Testing showed that users could still overlook the requirement.

V2 — Explicit

I separated middle name into its own field, making the requirement visible at the exact moment users needed to provide it.

The trade-off

I deliberately accepted some additional visual density in exchange for giving homeowners more confidence at the moment they needed to answer.

Form simplicity

Form simplicity

Fewer fields

VS

VS

Identity clarity

More explicit requirement

I accepted a slightly longer form to make an important authentication requirement harder to miss.

The challenge wasn't collecting more information—it was making the requirement clear enough to act on.

Impact

↓ 25%

↓ 25%

Time to First Action

Time to First Action

Users were able to decide what to do next more quickly.

↑ 20%

↑ 20%

Questionnaire Completion Rate

Questionnaire Completion Rate

More users continued and completed the remaining steps.

Outcome

The redesigned overview reduced decision friction and helped returning users confidently move forward.

B — Don't make users understand system states

Returning users

Once authentication was handled, another question emerged:

What should a returning homeowner see when they come back?

The system knew exactly what state they were in. The user didn't.

Oringinal design:

4 destinations 1 decision

All four destinations were valid, but users had to figure out which one matched what they wanted to do next.

From destinations to intentions
The design shift

Instead of exposing every destination at the same level, I reorganized the experience around what users were trying to accomplish.

The top level became intentionally simple, while the system handled the branching underneath based on the user's previous progress.

From destinations to intentions

We redesigned the experience to guide returning users toward the most relevant next steps, reducing decision friction and making actions easier to prioritize.

  • Introduced a structured overview to replace multiple equal-weight actions

  • Grouped related actions (report, plan, updates) into clear sections

  • Added contextual prompts to highlight what may need attention

  • Established a clearer visual hierarchy to guide user focus

For returning users who have completed the full flow

For returning users who have completed part of the flow previously

For returning users who have completed the full flow

For returning users who have completed the full flow

For returning users who have completed part of the flow previously

For returning users who have completed part of the flow previously

The trade-off

Flat access

Flat access

Everything is visible at once

VS

VS

Guided hierarchy

Users choose an intent first

I traded immediate access for clearer prioritization—keeping the same destinations while changing how users encountered them.

The added layer gave users fewer decisions to process upfront without limiting what they could access.

Impact

↓ 25%

↓ 25%

Time to First Action

Users were able to decide what to do next more quickly.

↑ 20%

↑ 20%

Questionnaire Completion Rate

More users continued and completed the remaining steps.

Outcome

The redesigned overview reduced decision friction and helped returning users confidently move forward.

From destinations to intentions
From destinations to intentions

Tension 03 — How do we move users from understanding to action?

Our original hypothesis — Progressive disclosure

I intentionally separated the Report and Plan to gradually introduce complexity—helping homeowners understand their home before asking them to think about upgrades.

Quesionnaire

Report

Understand

Motivations

Personalize

Plan

Decide

Rebates

Act

But the journey created an unexpected stopping point

Report

Understand

stopping point

Motivations

Personalize

Plan

Decide

Testing showed that some homeowners reached the Report and stopped there.
The Report answered their immediate questions, but didn't always create a clear reason to continue.

The product goal wasn't just understanding

Understand my home

Choose an upgrade

Get a rebate

Improve my home

How might we reduce complexity without creating distance from action?

How might we reduce complexity without creating distance from action?

Then: Challenge the original model

Should Report and Plan really be separate?

This wasn't just a usability issue.

Our business goal was to help homeowners move from understanding their home to making upgrades, pursuing rebates, and taking action.

Before:

This wasn't just a usability issue.

Our business goal was to help homeowners move from understanding their home to making upgrades, pursuing rebates, and taking action.

Report

What is happening?

separate experience

Plan

What should I do?

Exploring: One continuous experience

This wasn't just a usability issue.

Our business goal was to help homeowners move from understanding their home to making upgrades, pursuing rebates, and taking action.

Understand

Diagnose

Decide

Act

The trade-off

Progressive disclosure

Progressive disclosure

Easier to digest

Clearer stages

Risk of stopping

VS

VS

Continuous momentum

Stronger continuity

Clearer path to action

Potentially denser experience

Separating the experiences made the journey easier to digest, but created a boundary between understanding and action.

The merged direction brings those stages closer together while keeping the experience structured through a clear information hierarchy.

Ongoing evolution

I'm currently exploring this merged model with the team. The goal isn't to show everything at once, but to make the progression from understanding → decision → action feel like one continuous journey.

Key Learnings

Clarity is not the same as simplicity

  • Simplifying the interface isn't always about showing less.
    It's about making the right information impossible to miss.

Good hierarchy reduces decision friction

  • When multiple actions are valid, the role of design is not to remove choice—but to make the path through those choices clearer.

A successful journey needs to connect understanding to action

  • Progressive disclosure can make complexity easier to digest—but if the next step feels too far away, users may stop before taking action.

“ The pilot program has been tremendously successful, validating its value to homeowners, and granting us important opportunities for us to improve the tool prior to its provincial launch. ”

Brett Auger

BC Home Energy Planner Project Owner

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